00:00:00:00 /♪ Upbeat Music Plays ♪ /Song: Targets! /Game: Super Smash Bros. Melee 00:00:03:19 $Closed Captioning by 00:00:05:00 $Duel 95 Broadcasting 00:00:19:18 /♪ Music transitions to chorus ♪ 00:00:27:00 Getting HD out of your 00:00:28:12 PAL GameCube 00:00:37:00 Requirements 00:00:39:10 You will need: 00:00:40:14 A PAL Nintendo GameCube; 00:00:43:00 A standard AV 00:00:44:09 or RGB SCART cable; 00:00:47:00 A digital AV cable, 00:00:48:06 which may either be 00:00:49:18 an official component cable, 00:00:51:08 or a HDMI mod; 00:00:54:00 An SD Media Launcher 00:00:55:14 with Action Replay disc, 00:00:56:17 this is required to run Swiss; 00:00:59:19 A wired controller; 00:01:01:19 Swiss 0.4 or later; 00:01:04:09 A capture card or TV that 00:01:06:00 supports your AV outputs; 00:01:08:00 Optionally, a Game Boy Player 00:01:09:03 with the Game Boy Interface 00:01:10:11 software; 00:01:12:14 And of course, a Game disc. 00:01:16:06 Physical Connections 00:01:18:18 Connect the power, 00:01:19:23 AV, 00:01:21:04 Digital AV, 00:01:23:00 Memory Card, 00:01:24:00 SD Media Launcher, 00:01:26:01 Controller, 00:01:28:04 Action Replay disc, 00:01:29:16 and turn the power on. 00:01:30:08 /♪ GameCube start-up sound ♪ 00:01:39:14 Achieving 480p Output 00:01:42:01 Upon booting the Action Replay 00:01:43:17 disc, navigate to Swiss; 00:01:45:22 then boot the .DOL file. 00:01:48:08 Upon opening Swiss, press B, 00:01:50:06 then A to select ''Eject''; 00:01:52:10 Then navigate to DVD; 00:01:55:03 Then swap the discs, 00:01:56:15 then press A. 00:01:59:00 Now you will see the software 00:01:60:00 title. 00:02:01:10 Press A to select the title. 00:02:03:08 Then press X to open the 00:02:04:11 settings. 00:02:06:00 Change ''Force Video Mode'' to 00:02:07:08 480p. 00:02:09:00 You don''t need to adjust any of 00:02:10:00 the other settings. 00:02:11:12 After pressing ''Save & Exit'', 00:02:13:01 press A to boot the game. 00:02:15:00 If later asked by the game, 00:02:17:00 enter 60Hz mode. 00:02:19:04 This will effectively allow the 00:02:20:10 game to run at 60 frames per 00:02:21:15 second in a progressive scan 00:02:22:21 mode. 00:02:24:15 576i Comparisons 00:02:27:00 Here are some comparisons that 00:02:28:00 demonstrate the GameCube''s 00:02:29:06 default 576i interlaced output 00:02:32:00 through 3 different output 00:02:33:00 methods, 00:02:33:22 be that: 00:02:34:08 Composite, 00:02:35:08 RGB, 00:02:36:05 and Component video. 00:02:36:20 /♪ ding noises as points count ♪ 00:02:40:08 /♪ audio fades out ♪ 00:02:42:07 Each analogue output was 00:02:43:09 recorded in real-time 00:02:44:20 So we can switch between 00:02:45:09 Composite, 00:02:46:00 RGB, and 00:02:47:00 Component. 00:02:48:07 /♪ Battle music plays ♪ /Song: Final Destination /Game: Super Smash Bros. Melee 00:02:50:21 úIf we freeze this frame here and 00:02:52:00 úlook closely at the Master Hand, 00:02:53:05 úwe''ll see some heavy 00:02:54:07 úinterference. 00:02:55:23 úBut if we move over to 00:02:56:20 úComposite, 00:02:57:19 úIt''s a little bit less, 00:02:59:09 úand then... 00:03:00:10 úeven more so with the 00:03:01:12 úComponent video. 00:03:02:00 /♪ car driving noise ♪ 00:03:05:15 While we observe this in other 00:03:06:15 clips as well... 00:03:08:00 Did you notice the President''s 00:03:09:09 suit changed colour there? 00:03:11:19 And also how the text flickered 00:03:13:00 on non-Component outputs? 00:03:15:18 Ideally... 00:03:16:10 RGB should have 00:03:17:02 a better output 00:03:17:23 than Composite. 00:03:19:02 Possibly through a 00:03:20:00 better SCART cable 00:03:21:00 or... 00:03:21:23 a Open Source 00:03:22:22 Scan Converter. 00:03:24:04 But that''s just not 00:03:25:04 the case here. 00:03:27:00 Game Boy Player 00:03:29:12 An excellent use case for the 00:03:31:00 GameCube''s digital output 00:03:32:15 is the Game Boy Player, 00:03:34:04 as it allows you to play a 00:03:35:22 plethora of titles available 00:03:37:16 from the Game Boy and 00:03:38:16 Game Boy Advance libraries 00:03:40:00 on your TV. 00:03:41:11 And this is not available on 00:03:42:20 Wii and Wii U, 00:03:44:10 as this is a hardware component 00:03:45:17 for the GameCube itself. 00:03:47:20 Let''s take a look at the stock 00:03:49:04 576i output 00:03:50:21 from the official 00:03:52:00 Game Boy Player disc. 00:03:54:03 Now immediately... 00:03:55:12 you should notice 00:03:56:09 the image is much, 00:03:57:06 much softer, 00:03:58:09 and this is Component video 00:03:59:11 we''re talking about. 00:04:01:06 But not only that... 00:04:03:00 the frame rate has dropped to 00:04:04:10 25 frames per second 00:04:05:20 from 60! 00:04:07:07 This is due to both using PAL 00:04:09:04 and interlacing the frames. 00:04:12:11 We can improve this quite easily 00:04:13:15 using the Game Boy Interface 00:04:14:19 software. 00:04:16:05 Even in interlaced mode. 00:04:19:14 While it may not be perfect, 00:04:21:07 the increased screen area 00:04:22:14 definitely improves the 00:04:23:21 experience. 00:04:26:00 That is until of course 00:04:27:06 you use 480p 00:04:28:12 progressive scan! 00:04:30:03 Which in turn fixes both the 00:04:31:06 sharpness and frame rate 00:04:32:08 issues. 00:04:34:08 Here are some comparisons of 00:04:35:14 the same title screen 00:04:36:21 in different output formats. 00:04:37:17 /♪ music fades in ♪ 00:04:38:15 /♪ Upbeat Music Plays ♪ /Song: Title Screen /Game: Mario Kart Super Circuit 00:04:57:21 Wii U HDMI Output 00:05:01:03 An alternative to playing 00:05:02:00 GameCube games on 00:05:03:00 original hardware 00:05:04:00 is the Wii U, 00:05:05:00 as it uses the same PowerPC 00:05:06:16 architecture as the GameCube. 00:05:09:05 This is achieved by using 00:05:10:11 Nintendont 00:05:11:19 on the virtual Wii (vWii) aspect 00:05:13:00 of the Wii U. 00:05:15:03 This allows you to play 00:05:16:05 GameCube games 00:05:17:11 upscaled to 00:05:18:17 720p or 1080p, 00:05:20:00 High Definition, 00:05:21:00 from the Wii U''s HDMI output. 00:05:23:19 You can even use the 00:05:24:13 Wii U Pro Controller! 00:05:25:19 Though I wouldn''t recommend it 00:05:26:18 for Melee. 00:05:28:20 Here are the settings I used for 00:05:29:20 Nintendont. 00:05:31:08 They work fine for most games. 00:05:33:01 However, 00:05:34:02 ''Force Progressive'' stops some 00:05:35:04 games from starting. 00:05:38:00 Comparing to Dreamcast 00:05:40:19 You might notice that there are 00:05:41:19 quite a few Dreamcast titles 00:05:42:20 that were ported over to the 00:05:43:20 GameCube. 00:05:45:12 For this example, I will be 00:05:46:09 demonstrating the differences 00:05:47:07 between 00:05:48:16 Sonic Adventure 2 00:05:49:21 on the GameCube Component 00:05:51:02 against the Dreamcast VGA 00:05:52:14 output. 00:05:56:00 Almost immediately, 00:05:57:00 you''ll notice there''s a colour 00:05:58:03 difference between the GameCube 00:05:59:08 and Dreamcast with the 00:06:00:14 GameCube having a much darker 00:06:01:20 contrast, 00:06:04:13 and the Dreamcast having 00:06:05:23 much clearer text! 00:06:10:08 But, 00:06:10:20 that said, 00:06:11:05 the Dreamcast does have a bit 00:06:12:17 more analogue interference. 00:06:17:09 Here''s an example showing text 00:06:18:19 on GameCube, Dreamcast, 00:06:20:00 and Wii U. 00:06:30:17 Recommendations 00:06:33:10 If you''re looking to play: 00:06:35:00 GameCube, 00:06:36:00 Game Boy, 00:06:36:20 and Game Boy Advance games, 00:06:38:08 and you have an existing 00:06:39:03 GameCube, 00:06:40:09 then you should look into 00:06:41:14 getting a component cable or HD 00:06:42:18 mod solution. 00:06:44:18 If you don''t have a GameCube, 00:06:46:02 and you''re looking just to play 00:06:47:02 GameCube games, 00:06:48:15 then perhaps you could go with 00:06:49:07 the Wii U. 00:06:50:01 But then you also need a Wii to 00:06:51:09 dump the games. 00:06:53:00 As a Wii U cannot play 00:06:54:04 8cm discs. 00:06:56:09 This... 00:06:56:23 is still the cheapest option as 00:06:58:19 of early 2019 for HD. 00:07:01:13 If you''re primarily looking to 00:07:02:20 play SEGA titles... 00:07:04:19 then the SEGA Dreamcast is a 00:07:05:17 good option 00:07:06:17 as it is relatively cheap, 00:07:08:07 and very easy to set up. 00:07:10:11 With just a simple plug and play 00:07:11:22 VGA cable. 00:07:14:16 And if none of these options 00:07:15:11 suit you... 00:07:17:00 then you could possibly look 00:07:18:00 into the emulation route, 00:07:19:00 with the Dolphin 00:07:20:00 GameCube emulator. 00:07:21:22 Though even just a normal Wii 00:07:23:00 is a very good option as they''re 00:07:24:06 very cheap at the moment. 00:07:24:22 /♪ Tense Music Plays ♪ /Song: Metroid Prime Promo /Game: Metroid Prime 00:07:28:00 /♪ music volume lowers ♪ 00:07:33:12 If you think I was going too 00:07:34:10 fast in this video, 00:07:35:14 There''s a link in the 00:07:36:09 video description, 00:07:37:03 of a written version. 00:07:38:14 So check it out there. 00:07:40:00 If you''ve come this far, 00:07:41:00 thank you for watching! 00:07:42:00 And be sure to like, 00:07:42:23 comment, and subscribe 00:07:43:17 for more. 00:07:45:00 And check out these videos here! 00:07:47:05 Good night! 00:07:48:00 /♪ music volume increases ♪ 00:07:49:16 /♪ music fades out ♪