Part of the process of making a video about the Nintendo GameCube is capturing a lot of GameCube footage. In this instance, I found myself trying to get a shrine in Super Mario Sunshine for the first time in a decade.
I’ll admit this shrine could’ve been accomplished much easier, but I failed to execute it for whatever reason (possibly display/input lag). Anyway, my experience was recorded and I’ll share it with you all here:
Another new video next week!
The last video (Getting HD out of your PAL GameCube) actually took an entire month to produce. A lot of that time was spent optimising my workflows for future videos, so I thought I might share some insights on how I typically edit and produce videos.
This video was recorded in the format of a live stream with 4 continuous video feeds recorded simultaneously, unscripted with no retakes. Take a look for yourself in the video below:
For those interested, the editing software is denoted in the video description.
After quite some time capturing footage for the GameCube, we’re proud to present a video that demonstrates the progressive scan capabilities of the Nintendo GameCube. This means we’re able to get 60 frames per second at a 720x480p resolution natively from a PAL Nintendo GameCube (which usually uses 720x576i 25 frames per second) from the Digital Output port.
This output is then compared against the stock 576i output, a WiiU that plays GameCube games, and a SEGA Dreamcast with the same game. The results are phenomenal, check it out below:
A written version of this video is available here: