Videos

How I Edit Videos – Vol. 2: Hardware

A quick follow-up video to the previous video about video editing, this one showcases the hardware involved in video production. As you may know, videos require a lot of processing to produce, the workstations and servers are described in this video.

Other hardware such as microphones, cameras and displays are also shown. But only from a editing standpoint, not the ones used for video broadcasting and audio production. Take a look below to find out more:

More cool stuff next week!

Stay tuned,
~duel95.

The Yoshi-Go-Round’s Secret

Part of the process of making a video about the Nintendo GameCube is capturing a lot of GameCube footage. In this instance, I found myself trying to get a shrine in Super Mario Sunshine for the first time in a decade.

I’ll admit this shrine could’ve been accomplished much easier, but I failed to execute it for whatever reason (possibly display/input lag). Anyway, my experience was recorded and I’ll share it with you all here:

Another new video next week!

Stay tuned,
~duel95.

How I Edit Videos – Vol. 1: Software

The last video (Getting HD out of your PAL GameCube) actually took an entire month to produce. A lot of that time was spent optimising my workflows for future videos, so I thought I might share some insights on how I typically edit and produce videos.

This video was recorded in the format of a live stream with 4 continuous video feeds recorded simultaneously, unscripted with no retakes. Take a look for yourself in the video below:

For those interested, the editing software is denoted in the video description.

Stay tuned,
~duel95.

Getting HD out of your PAL GameCube

After quite some time capturing footage for the GameCube, we’re proud to present a video that demonstrates the progressive scan capabilities of the Nintendo GameCube. This means we’re able to get 60 frames per second at a 720x480p resolution natively from a PAL Nintendo GameCube (which usually uses 720x576i 25 frames per second) from the Digital Output port.

This output is then compared against the stock 576i output, a WiiU that plays GameCube games, and a SEGA Dreamcast with the same game. The results are phenomenal, check it out below:

A written version of this video is available here:

Stay tuned,
~duel95.

Super Smash Bros. Simulcast

This was the first attempt of a simultaneous live broadcast to both Twitch and YouTube from our chain of RTMP servers over an ADSL connection. It technically worked, but YouTube was not able to keep most of the recording and what was left was corrupt. So here is the local version uploaded later today:

We’ll tweak a few things before we try this again. The new Super Smash Bros. is pretty good.

Stay tuned,
~duel95.

Duel 95 Theme (2016)

A new version of the Duel 95 Theme was recorded back in 2016, you may have heard it play in some live streams between 2016-2017. In addition to that, there was also a Bass Cover produced of that song the same year which may have seemed odd seeing how there was no video of the actual song.

Anyway without further adieu, here is the new version:

If you’re interested in listening to the old 2011 version or want to listen to the bass cover, check out liamgouldy’s YouTube channel.

Stay tuned,
~duel95.